ANTURA Project
Empowering Refugee and Migrant Children through Interactive Learning The ANTURA project, funded by the Erasmus+ Programme under the KA220-SCH - Cooperation Partnerships in School Education.
Project Overview
Project Title: Interactive Learning Game for Refugee and Migrant Children's Inclusion and Integration
Project Acronym: ANTURA
Program: Erasmus+
Action Type: KA220-SCH - Cooperation Partnerships in School Education
Duration: 1 December 2023 - 30 November 2026
Budget: 400.000 €
Lead Organization:
-
Technische Hochschule Köln, Germany
Partner Organizations:
-
Videojuegos Sin Fronteras, Spain
-
Dolnośląska Szkoła Wyższa, Poland
-
Ogólnopolski Operator Oświaty, Poland
-
Académie de Nantes Rectorat, France
Project Objectives
The ANTURA project has set out several key objectives aimed at supporting refugee and migrant children:
- Language and Integration Support: The primary goal is to help children learn the language of their host country while understanding and adapting to its cultural nuances.
- Educational Support for Schools and Teachers: By offering a digital educational tool and a pedagogical methodology, the project supports educators in integrating the game into classroom activities effectively.
- Game Replicability: The game is designed to be adaptable, allowing it to be used in various countries and contexts, making it a versatile tool for different educational settings.
- Insights into Digital Tools: The project also seeks to provide valuable insights into how digital educational tools can be used during crises, such as the Ukrainian refugee crisis.


Create Your Own Website With Webador