ANTURA Project

Empowering Refugee and Migrant Children through Interactive Learning The ANTURA project, funded by the Erasmus+ Programme under the KA220-SCH - Cooperation Partnerships in School Education. 

Project Overview

Project Title: Interactive Learning Game for Refugee and Migrant Children's Inclusion and Integration
Project Acronym: ANTURA
Program: Erasmus+
Action Type: KA220-SCH - Cooperation Partnerships in School Education
Duration: 1 December 2023 - 30 November 2026
Budget: 400.000 €
Lead Organization:

  • Technische Hochschule Köln, Germany

Partner Organizations:

  • Videojuegos Sin Fronteras, Spain

  • Dolnośląska Szkoła Wyższa, Poland

  • Ogólnopolski Operator Oświaty, Poland

  • Académie de Nantes Rectorat, France

Project Objectives

The ANTURA project has set out several key objectives aimed at supporting refugee and migrant children:

  1. Language and Integration Support: The primary goal is to help children learn the language of their host country while understanding and adapting to its cultural nuances.
  2. Educational Support for Schools and Teachers: By offering a digital educational tool and a pedagogical methodology, the project supports educators in integrating the game into classroom activities effectively.
  3. Game Replicability: The game is designed to be adaptable, allowing it to be used in various countries and contexts, making it a versatile tool for different educational settings.
  4. Insights into Digital Tools: The project also seeks to provide valuable insights into how digital educational tools can be used during crises, such as the Ukrainian refugee crisis.

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